Lecture Atlas

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EGD102

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Week 1 Cheatsheet — Vectors and Motion in 1D

medium exam quiz

How this week breaks down

Three quantities (displacement, velocity, acceleration), one process (Model → Visualise → Solve → Assess), and the link between them on a graph. Skim this once, then move to the in-depth note.

TopicWhat you do
Scalars vs vectorsDecide whether magnitude alone is enough, or whether direction matters too.
Kinematic quantitiesUse and . Always track sign.
Motion graphsGradient derivative; area integral.
Four-step approachModel, Visualise (slowly), Solve, Assess.

1 — Vocabulary: scalars vs vectors

QuantityTypeSymbolUnitNotes
TimeScalarIndependent variable
DistanceScalarTotal path length
SpeedScalar, magnitude only
DisplacementVector or , carries sign
VelocityVectorRate of change of displacement
AccelerationVectorRate of change of velocity

Vectors are drawn as arrows with the tail at the point of measurement. Example: ” south-west” is a displacement vector. Don’t lose the direction in your algebra.


2 — Core formulas

Average velocity (slide 26–27)

Average speed (slide 27)

Speed and velocity differ only when the path is not a straight line in one direction.

Average acceleration (slide 30)

Units check: .


3 — Motion graphs (the slope/area trick)

This is the single most important diagram in the week:

Graph typeSlope at a point means…Area under the curve means…
vs velocity at that instant(not used)
vs acceleration at that instantdisplacement over that interval
vs jerk (not in this week)change in velocity over that interval

Sign conventions on a graph (slide 30)

Slope of vs Meaning
PositiveVelocity increasing (object speeding up in positive direction or slowing in negative)
Zero (flat)Constant velocity — zero acceleration
NegativeVelocity decreasing (slowing in positive direction, or speeding in negative)

Sign conventions on an graph

Slope of vs Meaning
PositiveMoving in positive direction
Zero (flat)Stationary — zero velocity
NegativeMoving in negative direction

4 — The four-step problem-solving approach (slide 17)

  1. Model — Simplify the situation; usually “treat the object as a particle.”
  2. Visualise — Draw a pictorial representation; spend your time here. Include axes, knowns, unknowns, symbols, units.
  3. Solve — Write equations using only previously defined symbols. Plug in numbers last.
  4. Assess — Check units, check sign, check magnitude (sanity check).

Every visualisation should contain (slides 20–21):

  • A coordinate system showing positive direction (default: up + right).
  • A particle (dot or box) representing each object.
  • Defined symbols for every variable.
  • Knowns and unknowns listed in SI units.

5 — Worked snippets

ProblemSetupResult
Sprinter, in (straight line); speed
runner, one full lap in speed ; velocity
Egg fall: after
Egg impact: in same formula, negative sign
piecewise: then linear up to at area under curve

Common mistakes

  1. Confusing speed and velocity. Around a closed loop, speed is non-zero but velocity is zero. Always carry the sign.
  2. Dropping the sign of displacement. A negative is not an error — it’s motion in the negative direction. Define your axes first.
  3. Treating “flat on ” as zero velocity. Flat on means zero acceleration, not zero velocity. Flat on means zero velocity.
  4. Jumping straight to formulas. Slide 17: spend your time on Visualise. Numbers without a diagram = sign errors.
  5. Forgetting units. SI in, SI out. Always re-check at the Assess step.
  6. Plugging in numbers before defining symbols. Every symbol in your Solve step must already appear in your Visualise diagram.

Key formulas

For the why and full worked examples, see the in-depth note.

//quiz

Easy → hard. Reshuffles every visit.

//quiz · 1/8easy

Which symbol and unit pair is correct for acceleration?