Lecture Atlas

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EGD102

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Week 2 — Motion in 1D and Relative Motion in 1D

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Overview

Week 2 launches the mechanics block of EGD102 with one-dimensional kinematics. The lecture sets up a disciplined problem-solving workflow (Model -> Visualise -> Solve -> Assess), defines the kinematic variables and their calculus relationships, derives the four constant-acceleration equations from an - graph, and then extends to relative velocity in 1D so motion can be described from different reference frames. The Portfolio (3% / week) also begins in the Week 2 workshop, so this content is directly assessable.

Key concepts

  • The Forgetting Curve (slide 5): Ebbinghaus (1885, replicated 2015) — you forget ~50% of new information within a day and ~90% within a week unless reviewed.
  • Spaced repetition (slide 6): review new concepts within 24-48 h and at progressively longer intervals to reset the forgetting curve.
  • Information relevance & social interaction (slide 7): tie new material to what you already know; work in groups to compare problem-solving approaches.
  • Model (slide 9): simplify the real situation down to the essential physical features.
  • Visualise (slide 9): draw a pictorial representation, label important quantities with symbols. The lecturer flags this as where you should spend most of your time.
  • Solve (slide 9): only after modelling and visualising do you write equations; every symbol must already be defined on your sketch.
  • Assess (slide 9): check that the answer is believable, has correct units and makes physical sense.
  • Motion diagram (slide 10, optional): a sketch of the object at successive instants to build intuition for the motion.
  • Coordinate system (slide 10): choose axes and origin to match the motion; for 1D pick either the or axis.
  • Vector motion diagram (slide 11): show the object at the start, end and any point where motion behaviour changes; mark velocity and acceleration vectors at each key point.
  • Standard kinematic symbols (slide 11): , , , , — every variable in the solution must be defined on the sketch first.
  • Known information (slide 12): quantities you can read off the problem or derive quickly; convert to SI units.
  • Desired unknown (slide 12): only list the unknowns needed to answer the question, not every unknown in sight.
  • Displacement (or ): vector position change, units metres [m].
  • Velocity : time derivative of displacement, , units [m/s]. A vector in 1D (sign indicates direction).
  • Acceleration : time derivative of velocity, , units [m/s]. A vector in 1D.
  • Average velocity: — total displacement over total time, units [m/s].
  • Average acceleration: , units [m/s].
  • Integral relationship (slide 14): velocity is the area under an - curve; displacement is the area under a - curve.
  • Derivative relationship (slide 14): acceleration is the slope of a - graph; velocity is the slope of an - graph.
  • Constant acceleration: a special case where the SUVAT equations (the “4 key equations”) apply.
  • Initial velocity : velocity at , units [m/s].
  • Final velocity : velocity at the chosen end time, units [m/s].
  • Gravitational acceleration near Earth’s surface: , directed toward the centre of the Earth.
  • Directionality rule (slide 16): are vectors — assign signs consistent with the chosen coordinate system; getting signs wrong is the most common error.
  • Three-of-five rule (slide 16): there are 5 kinematic variables (); if you know any 3, you can solve for the other 2.
  • Reference frame: the coordinate system attached to an observer; motion looks different from frames in relative motion.
  • Relative velocity (slide 19): the velocity of an object as measured by a chosen observer.
  • Observer frame (G) / Moving frame (M) / Object (O): the three frames in the lecture’s relative-motion diagram — G is the ground observer, M is e.g. a train, O is the object (e.g. a person) inside M.

Core formulas

Calculus links between the kinematic quantities (slide 14):

Averages (slide 14):

The four constant-acceleration kinematic equations (slide 16):

Where:

  • = initial velocity [m/s]
  • = final velocity [m/s]
  • = (constant) acceleration [m/s]
  • = displacement [m]
  • = elapsed time [s]

Free fall constant:

(Take a sign convention; e.g. with “up” positive, .)

Relative velocity in 1D (slide 19):

Where:

  • : velocity of the moving frame M with respect to the ground observer G.
  • : velocity of the object O with respect to the moving frame M.
  • : velocity of the object O with respect to the observer G.

Derivation: where the SUVAT equations come from (handwritten notes pp.1-2)

The lecturer derives the first two equations directly from graphs.

  1. Plot constant vs — a horizontal line at height . The change in velocity is the area under this rectangle:

    This is the equation of a straight line with , slope , , intercept .

  2. Plot vs — now a straight line from at up to at . Displacement is the area under this line, split into a triangle () plus a rectangle ():

  3. Substitute (Eq. 1) into Eq. 2 to eliminate :

The other two equations ( and ) are found by eliminating or between these two via substitution.

Worked examples

Example 1 — Rock to a Frisbee in a tree (slide 17, handwritten p.3)

A Frisbee is lodged in a tree branch 6.1 m above the ground. A rock thrown from below must be travelling at least 3.0 m/s to dislodge it. How fast must the rock be thrown upward if it leaves the hand 1.1 m above the ground?

Set-up — Take “up” as positive. The rock travels from release height to the Frisbee.

Knowns:

  • (minimum speed at the Frisbee)
  • (vertical displacement)
  • (gravity opposes motion)

Unknown: (and incidentally ).

Equation — choose the SUVAT that links (no ):

Example 2 — Braking motorist (slide 18, handwritten p.4)

A motorist brakes at , hits a stalled car at , skid marks are 34 m long. (a) Initial speed when braking began? (b) Time from braking to collision?

Set-up — take the direction of travel as positive.

Knowns:

  • (decelerating)

(a) Use to solve for :

(b) Use :

Example 3 — Following too close, solved with relative motion (slide 20, handwritten pp.5-7)

Your car (B) is at 85 km/h, the car in front (A) is 10 m ahead at 60 km/h, you decelerate at . (a) Will you collide? (b) Closest approach?

Convert units:

  • ,
  • ,

Method 1 — direct kinematics (handwritten pp.5-6):

Distance B travels while braking (using , with final once B has slowed to A’s speed at closest approach; here treating until B fully stops gives the lecturer’s number):

Time to decelerate from 23.61 m/s to 16.67 m/s:

Distance A travels in that time:

For impact, B would need to cover . B only covers 33.27 m -> no impact.

Closest approach: .

Method 2 — relative-motion frame (handwritten p.7):

Switch to a frame moving with car A. In this frame A is stationary (), and B’s initial velocity becomes the relative velocity:

B’s acceleration is unchanged: . In this frame B approaches a stationary A; the question becomes “does B cover the 10 m gap before its relative velocity reaches zero?”.

Using with :

This is less than 10 m, so no impact. Closest distance:

Same answer, much cleaner working — that’s the value of the relative-motion approach.

Things to practise

The Tutorial 2 slides give four practice problems (Wolfson Ch. 2). Work through all of them in the Model -> Visualise -> Solve -> Assess format:

  • Exercise 1 — Mini-golf hole-in-one. Ball decelerates at on horizontal sections and on the slope. Find the slowest leaving speed that still drops it in the hole. Multi-segment SUVAT problem — solve each segment in reverse from the hole back to the club.
  • Exercise 2 — Lead ball into a lake. Dropped from 5.0 m above water, then sinks at constant velocity equal to its entry speed; bottom is reached 3.0 s after release. Find lake depth. Two-stage problem: free fall to the surface, then constant velocity to the bottom.
  • Exercise 3 — Springbok pronk. Legs accelerate at over 50 cm before take-off. (a) Maximum height of the leap. (b) Time in the air. Sequence: find lift-off speed from the leg push, then treat the airborne phase as projectile motion under gravity.
  • Exercise 4 — Boeing 747 exhaust. Plane cruises at 1050 km/h and ejects hot air rearward at 800 km/h relative to the plane. Find the air’s speed relative to the ground. Pure relative-velocity application.

These are also the kind of questions that appear in Portfolio 1 (workshop, 3% of unit grade) and on the end-of-semester exam.

Common pitfalls

  • Signs first, numbers second. are vectors. Pick “up” or “right” as positive on your sketch before substituting, and use that sign convention consistently (slide 16 — flagged in red on the slide).
  • Don’t skip the picture. The lecturer explicitly says “this is where you should be spending your time” (slide 9). Every variable in your equation must come off the sketch.
  • Convert units before substituting. Example 2 needs km/h -> m/s; Exercise 3 needs cm -> m. Use SI units throughout (slide 12).
  • Constant-acceleration only. The four key equations only work when is constant. For Exercise 1 and the lake-bottom phase of Exercise 2, you must split the motion into segments where is constant within each.
  • “Three-of-five” check (slide 16). Before picking a formula, list which three of you know and which you want. Choose the equation that contains exactly those variables.
  • is a magnitude. Its sign in your equation depends on your axis choice ( if “down” is positive, if “up” is positive).
  • Square roots have two signs. In Example 1 the algebra gives ; physically the rock is thrown upward, so take the positive root.
  • Assess the answer. Are the units right? Is 76 km/h a believable initial speed for a road collision (Example 2)? If not, recheck.

Source citations

  • Lecture slides: EGD102-Physics/Lecture2_CTP1.pdf — slides 5-7 (forgetting curve / study skills), slide 9 (problem-solving approach), slides 10-12 (pictorial depiction), slide 14 (kinematics calculus diagram), slides 15-16 (constant-acceleration derivation and 4 key equations), slide 17 (Example 1), slide 18 (Example 2), slide 19 (relative motion definition), slide 20 (Example 3), slide 22 (learning activities).
  • Lecturer’s handwritten notes: EGD102-Physics/EGD102 - Lecture2 - Notes.pdf — pp.1-2 (graphical derivation of and ), p.3 (Example 1 worked), p.4 (Example 2 worked), pp.5-6 (Example 3 by direct kinematics), p.7 (Example 3 by relative motion).
  • Tutorial 2: EGD102-Physics/Tutorial 2.pdf — Exercises 1-4 (slides 5, 6, 7, 9).
  • Textbook context (acknowledged on slide 23): Wolfson, Essential University Physics, Vol. 1, 4th Ed., Ch. 2; Murre & Dros (2015) PLoS ONE 10(7): e0120644 (Ebbinghaus replication).