Week 3 Cheatsheet — Motion in 2D and Relative Motion
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← Back to weekHow this week breaks down
Six concepts, all built on the same idea: in 2D, motion in and motion in are independent except they share the same clock.
| Topic | What you do |
|---|---|
| Kinematics review | Pick a SUVAT equation, identify three knowns, solve for the unknown. Only valid for constant . |
| Vectors (polar ↔ Cartesian) | , . Reverse with and . Add for quadrants 2 and 3. |
| 2D kinematics | Make two tables (one per plane). Solve each plane independently. Link with . |
| Projectile motion | A special case: , . The horizontal velocity never changes. |
| Relative velocity | , applied per plane. |
1 — Constant-acceleration kinematics (the four SUVATs)
Valid only when is constant. Knowing any three of gives you the other two.
| Equation | Missing variable | Use when… |
|---|---|---|
| You don’t care about displacement | ||
| You don’t care about time | ||
| You don’t care about final velocity | ||
| You don’t care about acceleration |
Symbols — = initial velocity (m/s), = final velocity (m/s), = acceleration (m/s), = displacement (m), = time (s). All except are vectors — sign matters.
Calculus relationships (in case is not constant):
2 — Vectors: polar ↔ Cartesian
| Conversion | Formula |
|---|---|
| Polar → Cartesian | , |
| Cartesian → polar (magnitude) | |
| Cartesian → polar (direction, Q1/Q4) | |
| Cartesian → polar (direction, Q2/Q3) |
Angle measured from each axis (slide 12):
| Measured from… | -component | -component |
|---|---|---|
| -axis (angle ) | ||
| -axis (angle ) |
Unit vectors and point along and . A vector can be written .
3 — 2D kinematics (the per-plane recipe)
The four SUVATs hold independently in each plane:
| -plane | -plane | |
|---|---|---|
Notice: has no subscript. It is the same in both columns. This is the only link between the two planes.
Five-step workflow (slide 14)
- Define axes with explicit positive directions.
- Draw the motion as vectors (the “Visualise” step).
- Split into components, list known per plane in a table.
- Solve in each plane with the appropriate SUVAT.
- Assess — sanity-check magnitudes, signs, units.
4 — Projectile motion (special case of 2D kinematics)
| Quantity | Value |
|---|---|
| (no air resistance) | |
| m/s if up; m/s if down | |
| at any time | (unchanged) |
| At the peak (when up) | , but still |
Useful shortcuts (axes up):
- Time to reach peak: .
- Maximum height above launch: .
- Range on flat ground: .
5 — Relative velocity in 2D
with subscripts O (object), M (medium / intermediate frame), G (ground / observer). Inner subscripts cancel: .
Applied per plane:
Or, in vector form: and similarly for .
| Scenario | |||
|---|---|---|---|
| Swimmer in river | velocity through water | water current | actual ground velocity |
| Plane in wind | velocity through air (heading) | wind | ground track |
| Person on a moving train | velocity in train frame | train velocity | velocity to platform |
Common mistakes
- Sign of . vs depends on whether you chose up or down. Pick one convention at the start and stick to it.
- quadrants. Calculators return angles in . For quadrants 2 and 3, add .
- Mixing planes too early. -equations and -equations are independent; only links them. Don’t substitute into an -equation.
- Speed vs velocity. “Speed” is just . “Velocity” needs both magnitude and direction.
- Forgetting unit conversions. km/h ÷ 3.6 = m/s. Minutes × 60 = seconds.
- Using SUVAT when is not constant. SUVAT only holds for constant acceleration; otherwise integrate.
- Ignoring air resistance assumption. Every example here drops it; real problems may not.
- Skipping the Assess step. Sanity-check magnitudes, signs, and units at the end.
Key formulas
For the why and a full exam-style worked example, see the in-depth note.
//quiz
Easy → hard. Reshuffles every visit.
An object's initial velocity is m/s. The **speed** is...