//03.prep
Workshop prep
Twenty minutes or less.
Week 3 — Motion in 2D and Relative Motion in 2D. Pick a mode. Start a timer. That's it.
Pick a mode
The shortest path to walking in prepared.
Timer
5:00
//content
5-minute version
Three skills. One sentence each.
- 2D kinematics — apply each SUVAT equation per plane; only links and .
- Projectile motion — set , (sign depends on whether is up or down); horizontal velocity never changes.
- Relative velocity — , component-wise.
Open the cheatsheet quiz, do 3 easy questions, close it. You’re prepped.
Reminder. Portfolio 2 is assessed in this week’s Workshop class (slide 21). Bring Week 2 eContent, Lecture 3 notes, and Tutorial 3 worked.
20-minute prep plan
| Time | Action |
|---|---|
| 0–5 min | Skim the cheatsheet tables — especially the per-plane SUVAT table and the relative-velocity subscript convention. |
| 5–10 min | Work one problem of each type with pen and paper: a projectile (Exercise 2), a relative-velocity (Exercise 4). |
| 10–15 min | Take the cheatsheet quiz. Don’t worry about the score — review the explanations on anything you miss. |
| 15–20 min | Read the matching “common mistakes” + the exam-style worked example in the in-depth note. |
What to revise first
Most students slip on three specific things in this week:
- The sign of . Choose up or down once, then be consistent throughout the problem. If is up, ; if is down, .
- The quadrant correction. Calculator returns angles in only. For quadrants 2 and 3, add .
- Differentiating between planes. and SUVAT equations are independent. Only is shared. Do not substitute into an -equation.
Key formulas
The four SUVAT equations, valid per plane when is constant:
Polar ↔ Cartesian:
Projectile (no air resistance):
Relative velocity:
Likely workshop tasks
| Task type | What the setup usually looks like |
|---|---|
| Velocity-time graph reading | Find displacement as the area under each component graph |
| Horizontal-launch projectile | Object leaves a surface at , drops ; find horizontal range |
| Angled-launch projectile | Given and ; find time of flight, range, or max height |
| Relative motion | Plane/boat/swimmer in a moving medium; find one of the three velocities |
Portfolio 2 (the assessment for this Workshop) draws from these patterns.
Mistakes to avoid
- Forgetting to convert km/h to m/s (divide by ) before mixing with m/s.
- Treating ” at the peak” as also meaning ”.” It doesn’t — only the vertical component is zero.
- Using SUVAT when acceleration isn’t constant (e.g. drag problems).
- Adding velocities as if they were scalars — relative velocity is vector addition, component-wise.
- Skipping the sketch. The “Visualise” step (slide 7) catches most direction errors.
- Quoting an answer with no units or wrong sign — auto-mark loses 30% there.
Mini self-test
Try these without notes. Five minutes total.
- A ball is kicked horizontally off a m cliff at m/s. How long until it hits the ground, and how far from the base of the cliff does it land? Use m/s.
- A projectile is launched from ground level at m/s at above the horizontal. Find its maximum height above launch. Use m/s.
- A swimmer crosses a river. She swims at m/s due north relative to the water. The current flows east at m/s relative to the ground. What is her speed and direction relative to the ground?
Answers:
| Question | Answer |
|---|---|
| 1 | s; horizontal distance m |
| 2 | m/s; m |
| 3 | m/s; m/s; east of north |
Done checklist
- Read the cheatsheet tables.
- Worked one projectile + one relative-velocity problem longhand.
- Attempted the cheatsheet quiz.
- Attempted the mini self-test above.
- Reviewed Week 2 eContent (it feeds into Portfolio 2).
- Tutorial 3 questions 1–4 attempted (solutions in
Tutorial 3_Solutions.pdf).
That’s it. Close the laptop.
Source files used
EGD102-Physics/Lecture3_CTP1.pdf(lecture deck).EGD102-Physics/EGD102 - Lecture3 - Notes.pdf(handwritten worked solutions).EGD102-Physics/Tutorial 3.pdf(workshop exercises).EGD102-Physics/Tutorial 3_Solutions.pdf(solutions).